![]() Clicking on the grey title bar will roll up the material panel, hiding the contents of that panel. The Materials Properties section is filled with several direct Material panels. Unique materials can have the same name in different Rhino models. Note: Materials are stored in the Rhino model. The material name is also saved as the file name when exporting the material to the library. Material Properties Section Material Name If you lengthen the Material List, the Material Properties Section shortens. Window Dividerĭrag on this divider to change the length of the Material List. Update previews manually when Auto-Update Preview is off. Auto-Update PreviewĪutomatically updates all previews as settings change. Show Labelsĭisplays thumbnail name labels when in Grid mode. Sets the thumbnail size to the smallest size. Floatįloats the preview image in a resizable window. Set the preview geometry, size, background, rotation behavior. Show Preview Paneĭisplays the preview properties for the currently-selected thumbnail. Horizontal Layoutĭisplays the previews to the left of the controls. Treeĭisplays the previews as a tree showing nesting. Listĭisplays the previews as a list of thumbnails. Gridĭisplays the previews as a grid of thumbnails. Paste as InstanceĬreates a new material based on the Clipboard contents that is linked to the original through instancing. PasteĬreates a new material based on the Clipboard contents. Create New MaterialĬreates a new basic matte white material. This menu is available by right-clicking on a blank area of the Material List. See the Tools Menu for details on the many options in this menu. This menu is available by right-clicking on a material listing. The materials in the library act as templates for creating materials in the model. Opens the Render Content library of materials. Scroll down to the bottom of the Material list to see the add icon. Right-click the blank area to display the New Material Context Menu.Right-click a thumbnail to display the Material context menu.See Render Materials Properties for more information. Once selected the material’s properties will show in the panels below. See Material Assignments for more information.Īdd a new Material using the Add New Button at the bottom of the list. Drag and drop a material from this list onto a layer in the Layer Panel or directly onto an Object to assign it to an Object.Scroll up and down in the list to see all the materials in the model.This lists all the materials contained in the model. This is an extensive menu of commands, settings and utilities related to materials. A good place to see where the editor is in a material. For instance, if there is a texture or a material procedural level the “>” will show. Currently selected material nameĭisplays the current material name and level. Use this arrow to return to the recently used texture from the parent material. For instance materials with textures have multiple layers. Walks forward though the current material or the previously selected materials. Use this arrow to return to the parent material from the texture details. For instance, materials with textures have multiple layers. Walks back though the current material or the previously selected materials. Use this bar to navigate the material during its development. You can drag colors and textures from the color swatch and drop onto any other color swatch or control in the Material Editor, Texture Palette, or Environment Editor. Based on the material type, the advanced panels may vary. ![]() The Material Editor Panel is split into discrete sections. On the Command line type MaterialEditor.Menus > Render Pulldown > Materials Editor.There are several options to find the Materials tab. Use this to drag and drop content into the model or to drag and drop model content to an external file. The Libraries Panel displays the default content folder. Color swatches can be dragged and dropped in the same way. Content can be dragged between Rhino sessions and into a folder. ![]() Materials, environments, and textures are stored in the model, but rendering content can also be saved to files that can be shared between models. The material, textures, and all support files for rendering can be stored within the Rhino model with properly set Rendering Options. Once assigned, materials are stored in the model. See Material Assignments for more information. Assignments can be made by dragging and dropping on to objects or various controls. Materials can be assigned to layers, objects, and blocks. For the best results use Flamingo specific materials. The default material is white and matte, with no reflectivity or transparency. Materials contain the specification for color, reflectivity, transparency, textures, and bump-maps of a surface finish.
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